The products of Serious Toys are based on an advanced technical platform for tangible interaction (physical human-computer interaction) developed by Philips Research. It applies fundamental knowledge about game theory, how tangible interaction works in the brain and how the creation of content can be made easy.
The workings and application of the technology of Serious Toys are the subject of wide ranging scientific research. Some publications on this subject can be found in the right column.
Leiden University investigates how TagTiles can be used for dynamic testing; here you can find more information.
|
Assessment and development of cognitive skills using tangible electronic board games PhD Thesis |
Validating a tangible test method for basic language skills in primary education Joyce Krijgsman, 2011Download » |
Dynamic testing with tangible electronics: Measuring children’s change in strategy use with a series completion task Wilma C. M. Resing, Julian G. ElliottBritish Journal of Educational Psychology (2010) Link to publisher » |
ESPranto SDK: an adaptive programming environment for tangible applications Robert van Herk, Janneke Verhaegh, Willem Fontijnaccepted for publication at CHI2009. |
Integral skill development with the TagTiles console Janneke Verhaegh, Willem Fontijnaccepted for CHI workshop on Tangibles for children, 2009. |
On the benefits of tangible interfaces for educational games Janneke Verhaegh, Willem Fontijn, Aljosja JacobsDIGITEL08: 2nd IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, 2008. Link to publisher » |
A tangible tabletop game supporting therapy of children with cerebral palsy Ying Li, Willem Fontijn, Panos MarkopoulosFun and Games ’08: 2nd International Conference on Fun and Games, 2008. Link to publisher » |
Effective use of fun with a tangible interaction console Janneke Verhaegh, Jettie Hoonhout, Willem FontijnPerGames workshop, International Conference on Pervasive Computing, 2007. Download » |
Tagtiles: optimal challenge in educational electronics Janneke Verhaegh, Willem Fontijn, Jettie HoonhoutTEI 07: 1st International Conference on Tangible and Embedded Interaction, 2007. Link to publisher » |
Functional Fun with Tangible User Interfaces Willem Fontijn, Jettie HoonhoutDIGITEL07: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, 2007. Link to publisher » |
StoryToy the interactive Storytelling Toy Willem Fontijn, Philip MendelsPerGames workshop, International Conference on Pervasive Computing, 2005. Download » |